Friday, October 26, 2012


Updated Taxonomy and more



The diagram above is a diagrammatic representation of the project. It illustrates how my taxonomies fit together to create this underground surrealist experience. The arrival point is being considered as well as the sequence of programs, spaces, edge conditions and materials that one must pass through. If you look in detail you could follow the logic and sequence of surrealistic experience. The taxonomy of program is topped by material and edge conditions between the previous program/material to the other. It was meant to read, at this point, by codes accompanied by sets of taxonomy below. 

Taxonomy of Edge Conditions // Taxonomy of Material and it's tactile qualities.

The edge conditions is crucial to create surrealistic experience because it's often executed through  the juxtapositions between 2 distant realities. In order to do the juxtaposition, the edge condition between 2 subjects must be identified. In this case, the taxonomy of material and its tactile qualities can be used by the taxonomy of edge condition to juxtapose 2 distinct materials and see the effect.

Taxonomy of Programs

These programs are basically an additional program besides the convention of shopping malls. It's selected through criterions that it's distant from any Abu Dhabi or UAE at large and essentially different than what you would expect to see them underground !. To create surrealistic experience, these programs must be very distant from the norms of program found in conventional shopping malls or in UAE's above ground  in general.

Taxonomy of Spaces

These are spaces which generated by the concept of my previous simulator. Its spatial qualities are largely based on the idea of redundant spaces or people could experience 2 or more spaces simultaneously.

No comments:

Post a Comment